![]() ![]() If you have a valve index/vive (i don’t remember if it has a passthrough) don’t use input emulator and an external play space mover, but rather just OVR Advanced. OpenVR Input Emulator makes the cameras unusable. I could just need to use the steam version but i hate the steam version so uh yeah. OVR Input Emulator is not needed if you use OVR Advanced settings and you use their playspace mover. This guide will work for Oculus rift, rift S, Vive, Valve index, and Windows Mixed realityPlayspace mover. The icons move the play space by set increments, and clicking into the number box allows you to set a specific value. Most isnt needed i just need the override option. Hardware (please complete the following information): Software (please complete the following information): Playspace mover doesn't work unless you grab one of the points specifically Notice the error because you can't move without specific stuff like you randomly grab it, but never be able to fix it because the override option got removed or I can't see it.Be sure to be using room scale on SteamVR.Go to OVR 5.5 (Github version not steam).I'm not alone in this problem.So since this 5.5 ovr kit I have not been able to use it effectively, And I looked on reddit, and it describes my problem exactly, The only time i can use playspace mover is when im standing in the middle of my room, the problem is that i am roomscale not sitting, and the "fix" is to use the seated something override but there is no override in the settings, ![]() I set up the playspace in maybe 100 different configurations before the one that now works every time and the identical problem each time. I can break it again by simply not following the same specific set up steps and it happens with respect to the same lighthouse each time. I should really try a setup in another room to confirm the problem is hardware related but I'm now 98% sure it is to do with the accelerometer in the HMD Very weird and only just started happening a couple of months ago for apparently no reason. Specifically an HMD facing directly upwards with controllers in opposing corners of the playspace (under each lighthouse) facing inwards. Mate, just like quite a few people I was 20 hours into debugging this problem - I narrowed it down to the Vive hardware and it is now only fixed by the way in which I set up the room.
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